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Home/ Questions/Q 6160777
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T21:21:44+00:00 2026-05-23T21:21:44+00:00

I have used the below code. stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadingAction); this.loaderInfo.addEventListener(Event.COMPLETE, onLoadedAction); this.loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErroAction); function

  • 0

I have used the below code.

stop();
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadingAction);
this.loaderInfo.addEventListener(Event.COMPLETE, onLoadedAction);
this.loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErroAction);
function onLoadingAction (e:ProgressEvent):void 
{
    trace("loading");   
}
function onLoadedAction (e:Event):void 
{
    this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
    gotoAndStop(currentFrame+1);
}
function ioErroAction (e:IOError):void 
{
    trace("Dev Ben " + e.toString());
}

This code is supporting for chrome and firefox. But if I run using IE, its stuck with onLoadingAction.

What do I needs to do to run in IE?

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  1. Editorial Team
    Editorial Team
    2026-05-23T21:21:45+00:00Added an answer on May 23, 2026 at 9:21 pm

    Unfortunately, the COMPLETE event of the root loaderInfo isn’t reliable and behaves differently in different browsers. It will fail to fire in some browsers if the file is cached or running locally.

    Instead, checked that loaderInfo.bytesLoaded == loaderInfo.bytesTotal in an ENTER_FRAME or TIMER handler:

    addEventListener(Event.ENTER_FRAME, onEnterFrame);
    
    function onEnterFrame(event:Event):void
    {
        if(loaderInfo && loaderInfo.bytesLoaded == loaderInfo.bytesTotal)
        {
            // load complete
        }
    }
    
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