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Home/ Questions/Q 6694035
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:03:19+00:00 2026-05-26T06:03:19+00:00

I have used this previously in my app, and having looked over everything I

  • 0

I have used this previously in my app, and having looked over everything I cannot find the difference, but for some reason when I run:

-(void)moveSelectorToDisplayPosition:(id)sender{

    int givenTag = [sender tag];
    UIImageView *tempImageView = [displayedSelections objectAtIndex:givenTag];



    [UIView beginAnimations:@"" context:NULL];
    [UIView setAnimationDuration:.3];
    tempImageView.frame = CGRectOffset(tempImageView.frame, 30 - tempImageView.frame.origin.x,  240 - tempImageView.frame.origin.y);
    [UIView setAnimationDidStopSelector:@selector(loadInTextForSelectedTool:)];
    [UIView commitAnimations]; 
}

loadInTextForSelectedTool does not get called and I cannot figure out why. No errors or anything.

This is the method I’m trying to run, could anyone let me know if they see anything amiss or maybe something I might have forgotten? I tried also setting the [UIView setAnimationDelegate:tempImageView]; but no luck :(.

-(void)loadInTextForSelectedTool:(id)sender;

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:03:20+00:00Added an answer on May 26, 2026 at 6:03 am

    You need to set the delegate to the controller that implements loadInTextForSelectedTool:

    [UIView setAnimationDelegate:self];
    

    Also, according to the documentation, the selector should have the following form:

    - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
    

    And finally, Apple discourages the use of this animation method in iOS 4.0 or later:

    Use of this method is discouraged in iOS 4.0 and later. You should use
    the block-based animation methods to specify your animations instead.

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