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Home/ Questions/Q 545951
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T10:48:57+00:00 2026-05-13T10:48:57+00:00

I have User and Friend entities in my data model, being a one User

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I have User and Friend entities in my data model, being a one User to many Friends relationship.

My ViewController, is instantiated with an instance variable for User (*user), and therefore I can access all friends by loading user.friends as friends is defined as an NSSet in my User object.

In my code I load all friends in an NSMutableArray, do some stuff, and potentially before leaving want to add additional friends, and edit the attributes of existing friends. I’m at a loss on how I can add/edit friends.

Should I edit the NSMutableArray of friend objects, and save that back to the User.context? If so, how?

If editing a friend, should I copy existing friend object, change values, delete old object from the array and add the new (copied and updated) one?

I hope this makes sense…

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  1. Editorial Team
    Editorial Team
    2026-05-13T10:48:57+00:00Added an answer on May 13, 2026 at 10:48 am

    You can modify your Friend objects (no need to make new copies and delete old ones).

    Try this:

    // create a mutable copy of an array from the set of the user's friends
    NSMutableArray *friends = [[user.friends allObjects] mutableCopy];
    
    // modify friends array or any Friend objects in the array as desired
    
    // create a new set from the array and store it as the user's new friends
    user.friends = [NSSet setWithArray:friends];
    [friends release];
    
    // save any changes
    NSManagedObjectContext *moc = [user managedObjectContext];
    if ([moc hasChanges] && ![moc save:&error]) {
        // handle error
    }
    

    You could also use a mutable set instead of an array:

    // create a mutable copy of the set of the user's friends
    NSMutableSet *friends = [user.friends mutableCopy];
    
    // modify friends set or any Friend objects in the set as desired
    
    // create a new set from the set and store it as the user's new friends
    user.friends = [NSSet setWithSet:friends];
    [friends release];
    
    // save any changes
    NSManagedObjectContext *moc = [user managedObjectContext];
    if ([moc hasChanges] && ![moc save:&error]) {
        // handle error
    }
    
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