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Home/ Questions/Q 9327623
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Editorial Team
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Editorial Team
Asked: June 19, 20262026-06-19T05:23:01+00:00 2026-06-19T05:23:01+00:00

I have very weird problem. When I run this code CCTexture2DMutable * texture =

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I have very weird problem. When I run this code

CCTexture2DMutable * texture = [[CCTexture2DMutable alloc] initWithCGImage:image.CGImage resolutionType: kCCResolutioniPadRetinaDisplay];

    CGFloat heightOfImage = image.size.height;
    CGFloat heightOfTexture = texture.contentSize.height;

initWithCGImage is mathod that was inherit from CCTexture2D.
image <– UIImage

I get very weird result:

On iPad simululator (works fine):

heightOfImage = 1024

heightOfTexture = 1024

On iPad (retina) (not equal???):

heightOfImage = 1024

heightOfTexture = 512

Does any one know why? It drives me crazy.

If I change kCCResolutioniPadRetinaDisplay to kCCResolutioniPad the problem is the same.

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  1. Editorial Team
    Editorial Team
    2026-06-19T05:23:03+00:00Added an answer on June 19, 2026 at 5:23 am

    Cocos use points for measurement, not pixels (anymore). That’s why the image size (in pixels) is different from the texture size (in points)

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