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Home/ Questions/Q 7800479
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T00:39:06+00:00 2026-06-02T00:39:06+00:00

I have what should be an easy question. I have a global function (setData)

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I have what should be an easy question. I have a global function (setData) which takes a pointer to my test struct. When I try to update the data member it is not working.

#include <iostream>
using namespace std;

struct test {
    int data;
};

void setData(test* tp, int newData) {
    test t = *tp;    // I think the problem is here.
    t.data = newData;
}

void printData(test* tp) {
    test testStruct = *tp;
    cout << testStruct.data;
}

int main()
{
    test ts;
    ts.data = 22;
    setData(&ts, 44);
    printData(&ts);
}
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  1. Editorial Team
    Editorial Team
    2026-06-02T00:39:07+00:00Added an answer on June 2, 2026 at 12:39 am

    test t = *tp; // I think the problem is here.

    Yes, you are right! Your code is making a copy, modifies it, and then promptly discards.

    You should instead modify the structure passed in through a pointer:

    tp -> data = newData;
    

    Note the -> operator. It is the pointer equivalent of the . member access operator. It is equivalent to

    (*tp).data = newData;
    

    but it looks nicer.

    You can do the same thing in the printData, although it is merely an inefficiency there:

    cout << tp -> data;
    
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