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Home/ Questions/Q 7624239
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T04:54:39+00:00 2026-05-31T04:54:39+00:00

I have written a custom UIGestureRecognizer which handles rotations with one finger. It is

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I have written a custom UIGestureRecognizer which handles rotations with one finger. It is designed to work exactly like Apples UIRotationGestureRecognizer and return the same values as it does.

Now, I would like to implement the velocity but I cannot figure out how Apple defines and calculates the velocity for the gesture recognizer.
Does anybody have an idea how Apple implements this in the UIRotationGestureRecognizer?

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  1. Editorial Team
    Editorial Team
    2026-05-31T04:54:42+00:00Added an answer on May 31, 2026 at 4:54 am

    You would have to keep reference of last touch position and it’s timestamp.

    double last_timestamp;
    CGPoint last_position;
    

    Then you could do something like:

    -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    
        last_timestamp = CFAbsoluteTimeGetCurrent();
    
        UITouch *aTouch = [touches anyObject];
        last_position = [aTouch locationInView: self];
    }
    
    
    -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    
        double current_time = CFAbsoluteTimeGetCurrent();
    
        double elapsed_time = current_time - last_timestamp;
    
        last_timestamp = current_time;
    
        UITouch *aTouch = [touches anyObject];
        CGPoint location = [aTouch locationInView:self.superview];
    
        CGFloat dx = location.x - last_position.x;
        CGFloat dy = location.y - last_position.y;
    
        CGFloat path_travelled = sqrt(dx*dx+dy*dy);
    
        CGFloat sime_kind_of_velocity = path_travelled/elapsed_time;
    
        NSLog (@"v=%.2f", sime_kind_of_velocity);
    
        last_position = location;
    }
    

    This should give you some kind of speed reference.

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