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Home/ Questions/Q 6555127
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T12:46:54+00:00 2026-05-25T12:46:54+00:00

I have written a program according to a specification. The Specification has about 3

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I have written a program according to a specification.
The Specification has about 3 types and each type gets handled differently on every single point.

That means more or less for code readability, I have written it like shown below, now my question is, if you have 200 such statements, wouldn’t it be worth to merge them all into one “if enum-type x”

I would believe there is a program out there which already does it but google didn’t help me much for this specific problem. Thanks for help in advance.

/* Point 1.15 Filling Customers bdate */

if(current.identifier == APPLE){ output.setValue(1.15, additionalObj.some.color)}
if(current.identifier == PLUM){ output.setValue(1.15, otherObj.another.color) }
if(current.identifier == GRAPE){ output.setValue(1.15, default::color) }


/* Point 1.16 Filling Customers cash*/

if(current.identifier == APPLE){ do whatever}
if(current.identifier == PLUM){ do whatever}
if(current.identifier == GRAPE){ do whatever}

Result to be achieved:

if(current.identifier == APPLE){ output.setValue(1.15, additionalObj.some.color) 
                                 do whatever
}

And so on so i can merge them into 1 statement automatically while i still have the readable code

Edit: I might have misinformed you, its actually not a type its just an Object with a String identifier and SubObjects so i can’t use polymorphism. I have adjusted the above so you can see what i would like to achieve.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T12:46:54+00:00Added an answer on May 25, 2026 at 12:46 pm

    Basic polymorphic approach:

    enum Type { tX, tY, tZ};
    
    struct Data
    {
        Type type;
        int data_;
    };
    
    class Processor
    {
    
    public:
    
        virtual void fillCustomersBDate(const Data& data) = 0; 
        virtual void fillCustomersCash(const Data& data) = 0;
    
    };
    
    class XProcessor : public Processor 
    {
        virtual void fillCustomersBDate(const Data& data) { /* X stuff */}
        virtual void fillCustomersCash(const Data& data) {/* X stuff */}
    };
    class YProcessor : public Processor 
    {
        virtual void fillCustomersBDate(const Data& data) {/* Y stuff */}
        virtual void fillCustomersCash(const Data& data) {/* Y stuff */}
    };
    
    void process(const Data& data)
    {
        Processor* processor = processorForType(data.type);
        // Do general stuff
        processor->fillCustomersBDate(data);
        // Do general stuff
        processor->fillCustomersCash(data);
        // Do general stuff
        delete processor;
    }
    

    More likely, you’d move most of the main flow into the base class.

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