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Home/ Questions/Q 3277182
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T19:20:29+00:00 2026-05-17T19:20:29+00:00

I have written a simple single threaded client server application in Visual C++ .

  • 0

I have written a simple single threaded client server application in Visual C++. When I run my server I wait for some time that it accepts some request from the client.

When I connect the client to the server. The log message on the client reports 14 bytes are send and there is no message on the server. I have written a print statement to print whatever is accepted by the server on the console, but the server doesn’t print anything.

It seems to me like the client has connected to some other server.

The client and server code is below.

Server code

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>

#define DEFAULT_PORT        "27015"
#define DEFAULT_BUFLEN        512
#pragma comment(lib, "Ws2_32.lib")

int main() {
    WSADATA wsdata;
    int result = WSAStartup(MAKEWORD(2,2),&wsdata);
    if (result != 0){
        printf("%s","Unable to initilize windows socket\n");
        getch();
        return 1;
    }

    struct addrinfo *addrResult = NULL,hints;
    ZeroMemory(&hints, sizeof (hints));

    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    result = getaddrinfo(NULL,DEFAULT_PORT,&hints,&addrResult);
    if (result != 0){
        printf("%s","Error in getaddrInfo");
        getch();
        return 1;
    }
    SOCKET listenSocket = INVALID_SOCKET;
    listenSocket = socket(addrResult->ai_family,addrResult->ai_socktype,addrResult->ai_protocol);

    if (listenSocket == INVALID_SOCKET){
        printf("%s","Error in creating socket object\n");
        getch();
        closesocket(listenSocket);
        WSACleanup();
        return 1;
    }

    sockaddr_in service;
    service.sin_family = AF_INET;
    service.sin_addr.s_addr = inet_addr("127.0.0.1");
    service.sin_port = htons(27015);

    if (bind(listenSocket,addrResult->ai_addr,
        (int)addrResult->ai_addrlen) == SOCKET_ERROR){
    //if(bind(listenSocket,(SOCKADDR*) &service,
    //    sizeof(service)) == SOCKET_ERROR){

        printf("bind failed: %d\n", WSAGetLastError());
        freeaddrinfo(addrResult);
        closesocket(listenSocket);
        WSACleanup();
        getch();
        return 1;
    }
    freeaddrinfo(addrResult);
    if (listen(listenSocket,SOMAXCONN) == SOCKET_ERROR){
        printf("%s","Error in listening socket");
        getch();
        closesocket(listenSocket);
        WSACleanup();
    }
    SOCKET clientSocket = INVALID_SOCKET;
    clientSocket = accept((listenSocket,NULL,NULL);
    if (clientSocket ==  INVALID_SOCKET){
        closesocket(listenSocket);
        WSACleanup();
    }

    char recvbuf[DEFAULT_BUFLEN];
    int iRecvResult, iSendResult;
    int recvbuflen = DEFAULT_BUFLEN;

    do{
        iRecvResult = 0;
        iSendResult = 0;
        iRecvResult = recv(clientSocket,recvbuf,recvbuflen,0);
        if (iRecvResult > 0){
            printf("Bytes received: %d\n", iRecvResult);
            getch();
            // Echo the buffer back to the sender
            iSendResult = send(clientSocket, recvbuf, iRecvResult, 0);
            if (iSendResult == SOCKET_ERROR) {
                printf("send failed: %d\n", WSAGetLastError());
                closesocket(clientSocket);
                WSACleanup();
                return 1;
            }
            printf("Bytes sent: %d\n", iSendResult);
        }
        else if (iRecvResult == 0){
            printf("Connection closing...\n");
        }
        else{
            printf("recv failed: %d\n", WSAGetLastError());
            closesocket(clientSocket);
            WSACleanup();
            return 1;
        }
    }while(iRecvResult > 0);
  getch();
  return 0;
}

Client code

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>

#define DEFAULT_PORT        "27015"
#define DEFAULT_BUFLEN        512
#pragma comment(lib, "Ws2_32.lib")

int main(){
    WSADATA wsdata;
    WSAStartup(MAKEWORD(2,2),&wsdata);
    struct addrinfo *addrResult = NULL,hints;
    ZeroMemory(&hints, sizeof (hints));
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_family = AF_UNSPEC;
    int result = 0;
    if (getaddrinfo("127.0.0.1",DEFAULT_PORT,
        &hints,&addrResult)){
            printf("%s","Error in getaddrInfo\n");
            WSACleanup();
            getch();
            return 1;
    }
    SOCKET connectingSocket = INVALID_SOCKET;
    connectingSocket = socket(addrResult->ai_family,addrResult->ai_socktype,
        addrResult->ai_protocol);
    if (connectingSocket == INVALID_SOCKET){
        printf("%s","Error in creating socket\n");
        freeaddrinfo(addrResult);
        WSACleanup();
        getch();
        return 1;
    }

    if (connect(connectingSocket,addrResult->ai_addr, (int)addrResult->ai_addrlen) != 0){
        closesocket(connectingSocket);
        connectingSocket = INVALID_SOCKET;
        WSACleanup();

    }
    freeaddrinfo(addrResult);

    int recvbuflen = DEFAULT_BUFLEN;
    char *sendbuf = "this is a test";
    char recvbuf[DEFAULT_BUFLEN];

    int iResult;

    // Send an initial buffer
    iResult = send(connectingSocket, sendbuf, (int) strlen(sendbuf), 0);
    if (iResult == SOCKET_ERROR) {
        printf("send failed: %d\n", WSAGetLastError());
        closesocket(connectingSocket);
        WSACleanup();
        return 1;
    }

    printf("Bytes Sent: %ld\n", iResult);

    // shutdown the connection for sending since no more data will be sent
    // the client can still use the connectingSocket for receiving data
    iResult = shutdown(connectingSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed: %d\n", WSAGetLastError());
        closesocket(connectingSocket);
        WSACleanup();
        return 1;
    }

    // Receive data until the server closes the connection
    do {
        iResult = recv(connectingSocket, recvbuf, recvbuflen, 0);
        if (iResult > 0)
            printf("Bytes received: %d\n", iResult);
        else if (iResult == 0)
            printf("Connection closed\n");
        else
            printf("recv failed: %d\n", WSAGetLastError());
    } while (iResult > 0);

    getch();
    return 0;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T19:20:30+00:00Added an answer on May 17, 2026 at 7:20 pm

    Hmm…after fixing the obvious syntax error (the un-matched open-parenthesis in clientSocket = accept((listenSocket,NULL,NULL);), it seems to work reasonably well for me. On the server I get:

    Bytes received: 14
    Bytes sent: 14
    Connection closing…

    and on the client:

    Bytes Sent: 14
    Bytes received: 14
    recv failed: 10054

    So, the client sends 14 bytes to the server, (you press enter), the server echoes those 14 bytes back to the client, (you press enter again), and the server closes the connection. The client reads the 14 bytes, then further reading fails when the connection is closed.

    Edit: I ran the code by opening two Windows SDK command prompt windows, running server in one and client in the other — nothing particularly exciting or unusual about either one.

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