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Home/ Questions/Q 795569
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T22:30:05+00:00 2026-05-14T22:30:05+00:00

I have written a small Python application where I use PyGame for displaying some

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I have written a small Python application where I use PyGame for displaying some simple graphics.

I have a somewhat simple PyGame loop going in the base of my application, like so:

stopEvent = Event()

# Just imagine that this eventually sets the stopEvent
# as soon as the program is finished with its task.
disp = SortDisplay(algorithm, stopEvent)

def update():
    """ Update loop; updates the screen every few seconds. """
    while True:
        stopEvent.wait(options.delay)
        disp.update()
        if stopEvent.isSet():
            break
        disp.step()

t = Thread(target=update)
t.start()

while not stopEvent.isSet():
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            stopEvent.set()

It works all fine and dandy for the normal program termination; if the PyGame window gets closed, the application closes; if the application finishes its task, the application closes.

The trouble I’m having is, if I Ctrl–C in the Python console, the application throws a KeyboardInterrupt, but keeps on running.

The question would therefore be: What have I done wrong in my update loop, and how do I rectify it so a KeyboardInterrupt causes the application to terminate?

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  1. Editorial Team
    Editorial Team
    2026-05-14T22:30:06+00:00Added an answer on May 14, 2026 at 10:30 pm

    What about changing your final loop to…:

    while not stopEvent.isSet():
        try:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    stopEvent.set()
        except KeyboardInterrupt:
            stopEvent.set()
    

    i.e., make sure you catch keyboard interrupts and treat them just the same as a quit event.

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