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Home/ Questions/Q 6942299
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T12:59:51+00:00 2026-05-27T12:59:51+00:00

I have written an unmanaged c++ dll that works good (IPinvoke))) There is one

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I have written an unmanaged c++ dll that works good (IPinvoke))) There is one resource-consuming function in it – there is a loop with complex time consuming logic. What is the best way to calculate percentage of this loop progress and sending break to this loop – using callbacks or may be passing parameters?
If callbacks is the most good variant – could anyone provide sample?

in dll:

extern "C" _declspec(dllexport) uint8* resourceConsumingFunction(uint8* dataBufer)
{
  //there is a loop with many math here
  return dataBuffer;
}

in c#

[DllImport("MyLib.DLL", CallingConvention = CallingConvention.Cdecl)]
public unsafe static extern byte* resourceConsumingFunction(byte* dataBuf);
//.....
byte* bufbuf = resourceConsumingFunction(data);//there I need to break this function and to get //percentage
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T12:59:51+00:00Added an answer on May 27, 2026 at 12:59 pm

    Sure, a callback can work. You’ll need a function pointer in the C++ code, something like this:

    typedef void (__stdcall * pfnCallback)(int progress, int* cancel);
    
    extern "C" _declspec(dllexport) 
    uint8* resourceConsumingFunction(uint8* dataBuffer, pfnCallback callback)
    {
        for (int progress = 0;;) {
            int cancel = 0;
            callback(progress, &cancel);
            if (cancel) return null;
            // More code
            //...
        }
        return dataBuffer;
    }
    

    And the equivalent C# code would be:

    private void delegate pfnCallback(int progress, out bool cancel);
    
    private void makeCall() {
        var callback = new pfnCallback(showProgress);
        var bufptr = resourceConsumingFunction(somebuf, callback);
        GC.KeepAlive(callback);
        // etc...
    }
    
    private void showProgress(int progress, out bool cancel) {
       // etc...
    }
    

    Using __stdcall for the callback helps keep the delegate declaration simple. The GC.KeepAlive() call is necessary to stop the garbage collector from collecting the delegate object too soon.

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