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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T06:44:56+00:00 2026-05-20T06:44:56+00:00

i have written code for draw a triangle and rectangle. // Reset the Modelview

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i have written code for draw a triangle and rectangle.

// Reset the Modelview Matrix
gl.glLoadIdentity();
gl.glTranslatef(0.0f, -1.2f, -6.0f);    
tt.draw(gl);    //rectangle class draw method           

gl.glTranslatef(0.0f, 2.5f, 0.0f);      
tr.draw(gl);    //triangle class draw method

i have load a texture on rectangle

// Load the texture for the rectangle in onSurfaceCreated()
tt.loadGLTexture(gl, this.context);

my problem is the texture mapping on triangle shape also
the screen shot is available in following link.
http://www.freeimagehosting.net/uploads/82fe919770.png

how can i resolve this problem?

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  1. Editorial Team
    Editorial Team
    2026-05-20T06:44:56+00:00Added an answer on May 20, 2026 at 6:44 am

    It seems like this would be a fairly simple problem to fix, and I don’t believe it’s Android specific… Are you defining the UV Texture Coordinates for your object? If you don’t, OpenGL will not display the texture properly. You can use either the glTexCoord3f function in immediate mode, or glTexCoordPointer if you’re using C arrays.

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