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Home/ Questions/Q 7671373
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T16:02:20+00:00 2026-05-31T16:02:20+00:00

I have written some WebGL code, actually I am playing with the examples that

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I have written some WebGL code, actually I am playing with the examples that are found here. Anyway I decided to write three separate pseudo-classes, I’ll show just one of them here to preserve space and because I don’t think the others are relevant to the question.

var Buffer = (function() {

/* PRIVATE MEMBERS */
var currentBuffer;
var itemSize = 3;
var numberItems;
var localWebGLContext;

/* CONSTRUCTOR */
var BufferConstructor = function(webGLWorker, vertices) {
    localWebGLContext = webGLWorker.getWebGLContext();
    currentBuffer = localWebGLContext.createBuffer();
    localWebGLContext.bindBuffer(localWebGLContext.ARRAY_BUFFER, currentBuffer);
    localWebGLContext.bufferData(localWebGLContext.ARRAY_BUFFER, new Float32Array(vertices), localWebGLContext.STATIC_DRAW);
    numberItems = vertices.length / itemSize;
};

return BufferConstructor;
})();

So I would like to know what is the best way in which I can include (require) them in a separate file that is going to bootstrap everythin. I read about CommonJS, but this is on the server-side and here we are talking client-side. I really don’t want to have to keep everything in one file because what I’m trying to do is ultimately going to be quite big as an application and I really don’t want it all in one place. Thanks in advance!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T16:02:22+00:00Added an answer on May 31, 2026 at 4:02 pm

    For my WebGL projects I use Require.js. The syntax isn’t quite as nice as Node’s CommonJS implementation but it works well with the asynchronous nature of the client side. Quick example:

    require([
        "renderer",
        "util"
    ], function(Renderer, Util) {
        // Use the code from your required files in here!
    });
    

    And defining a module for it is just as easy:

    define([
        "matrix" // Dependencies for this module
    ], function(Matrix) {
        return {
            DrawSuff: function() { /*...*/ }
        }
    });
    

    You can see a simple example of this in action with a WebGL project here.

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