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Home/ Questions/Q 8787541
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T21:54:59+00:00 2026-06-13T21:54:59+00:00

I have written this protobuf message in c# C# client: public AddressBook InitializeAdressBook() {

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I have written this protobuf message in c#

  • C# client:

        public AddressBook InitializeAdressBook() { 
    
            Person newContact = new Person();
            AddressBook addressBookBuilder = new  AddressBook();
            Person john = new Person();
            john.id=1234;
            john.name="John Doe";
            john.email="jdoe@example.com";
            Person.PhoneNumber nr = new Person.PhoneNumber();
            nr.number="5554321";
            john.phone.Add(nr);
            addressBookBuilder.person.Add(john);
            TextBox.Text += ("Client: Initialisiert? " + addressBookBuilder.ToString()) + "\t" + "\n";
            TextBox.Text += " Erster Person " + addressBookBuilder.person.First().name + "\t" + "\n";
    
            return addressBookBuilder;
        }
    

Problem

I am trying to send a protobuf message from a c# client to this java server…

  • Java server

    public ControllerThread(Socket s){
    this.s = s; 
    try {
            AddressBook adb = AddressBook.parseFrom(s.getInputStream());
            System.out.println("Server: Addressbook:" + adb.getPersonCount());
    
        } catch (IOException e) { 
            System.out.println("Server: BufferedReader oder PrintWriter von ThermoClient konnte nicht erstellt werden");
            e.printStackTrace(); } 
        } 
    

    }

Question:

I should serialize this message to a byte array, so that i can send it to the java server…
Unfortunately the method ProtoBuf.Serializer.Serialize dont return a byte array back.
So how can i serialize it as a byte array and send it to my Java Server? Any help appreciated thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T21:55:00+00:00Added an answer on June 13, 2026 at 9:55 pm

    protobuf-net (aka ProtoBuf.Serializer.Serialize) writes to streams. If you have the socket available as a NetworkStream, you can just write directly to that. If you really want a byte[], then use MemoryStream:

    byte[] data;
    using(var ms = new MemoryStream()) {
         Serializer.Serialize(ms, obj);
         data = ms.ToArray();
    }
    
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