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Home/ Questions/Q 593245
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:49:31+00:00 2026-05-13T15:49:31+00:00

I have xy co-ordinate like (200,200). I know the angle calculation from the origin

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I have xy co-ordinate like (200,200). I know the angle calculation from the origin the ball throws. How can I find the initial velocity to reach that particular xy co-ordinate when ball is thrown in 2d Environment?

Iam using

 x = v0cosq0t;
 y = v0sinq0t - (1/2)gt2.

but time is needed. Without time can I do it? any help please?

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  1. Editorial Team
    Editorial Team
    2026-05-13T15:49:32+00:00Added an answer on May 13, 2026 at 3:49 pm

    I’m assuming that you want the ball to hit that specific point (200,200) at the apex of its path. Well, my physics is a bit rusty, but this is what I’ve thrown together:

    v_y = square_root(2*g*y),

    where g is a positive number reflecting the acceleration due to gravity, and y being how high you want to go (200 in this case).

    v_x = (x*g) / v_y,

    where x is how far in the x direction you want to go (200 in this case), g is as before, and Vy is the answer we got in the previous equation.

    These equations remove the need for an angle. However, if you’d rather have the velocity + angle, that’s simple:

    v0 = square_root(v_x^2 + v_y^2)

    and

    angle = arctan(v_y / v_x).

    Here is the derivation, if you’re interested:

    (1/2)at^2 + v_yt + 0 = y

    (1/2)at^2 + v_yt - y = 0

    by quadratic formula,

    t = (-v_y +/- square_root(v_y^2 - 2ay)) / a

    we also have another equation, because at the apex the vertical velocity is 0:

    0 = v_y + at

    substitute:

    0 = v_y + (-v_y +/- square_root(v_y^2 - 2ay))

    0 = square_root(v_y^2 - 2ay)

    0 = v_y^2 - 2ay

    v_y = square_root(-2ay), or

    v_y = square_root(2gy)

    For v_x:

    v_x*t = x

    from before, t = v_y / a, so

    v_x = (x*g)/v_y

    I hope that made enough sense.

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