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Home/ Questions/Q 6029057
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T04:49:49+00:00 2026-05-23T04:49:49+00:00

I haven’t found a good ray tracing tutorial on GLSL, I found one on

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I haven’t found a good ray tracing tutorial on GLSL, I found one on CUDA that’s great, but I really want a GLSL one too. I read the Stanford Graphics paper on GPU ray tracing and I want to see a GLSL implementation.

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  1. Editorial Team
    Editorial Team
    2026-05-23T04:49:50+00:00Added an answer on May 23, 2026 at 4:49 am

    Shading languages really aren’t meant for raytracing. The structure of a rasterizer just doesn’t make them a good fit for most raytracing tasks. Yes, raytracers can use rasterizers to do parallel ray computations, and that’s good. But the bulk of the algorithm doesn’t fit the needs of a rasterizer.

    Indeed, now that there are GP-GPU specific languages like OpenCL and CUDA, most of the research time and money is invested in them, not in shoehorning GP-GPU functionality into a rasterizer. It just isn’t worth the effort to work around the limitations of a rasterizing pipeline to do raytracing; you’ll get better performance with a real GP-GPU language.

    And isn’t performance the whole reason to do GP-GPU to begin with?

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