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Home/ Questions/Q 7687117
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T19:37:50+00:00 2026-05-31T19:37:50+00:00

I haven’t really played with asyn operations before or multiple threads so this is

  • 0

I haven’t really played with asyn operations before or multiple threads so this is all new to me. So I was hoping for some guidance

Suppose I have a class something like below

public class pinger
{


    // Constructor
    public Pinger()
    {
     do while exit = False;
    Uri url = new Uri("www.abhisheksur.com");
        string pingurl = string.Format("{0}", url.Host);
        string host = pingurl;
        bool result = false;
        Ping p = new Ping();
        try
        {
            PingReply reply = p.Send(host, 3000);
            if (reply.Status == IPStatus.Success)
                result = true;
        }
        catch { }
      //wait 2 seconds
      loop;
    }


}

so I can call this with

Pinger firstone = new Pinger

What I want if for control to then return to the main thread leaving the created instance running and pinging the host every two seconds and updating the result variable, that I can then use a get property when I want to know the status from the main thread.

Can any one suggest some good reading / examples to introduce me to multi threading in c#, using Ping as an example seemed a good easy thing to try this out with 🙂

Cheers

Aaron

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T19:37:51+00:00Added an answer on May 31, 2026 at 7:37 pm

    I can outline how the class should look 🙂

    public class pinger
    {
        private Uri m_theUri;
        private Thread m_pingThread;
        private ManualResetEvent m_pingThreadShouldStop;
    
        private volatile bool m_lastPingResult = false;
    
        public Pinger(Uri theUri)
        {
            m_theUri = theUri;
        }
    
    
        public void Start()
        {
            if (m_pingThread == null)
            {
                m_pingThreadShouldStop = new ManualResetEvent(false);
                m_pingThread = new Thread(new ParameterizedThreadStart(DoPing));
                m_pingThread.Start(m_theUri);
            }
        }
    
        public void Stop()
        {
            if (m_pingThread !=  null)
            {
                m_pingThreadShouldStop.Set();
                m_pingThread.Join();
    
                m_pingThreadShouldStop.Close();
            }
        }
    
    
        public void DoPing(object state)
        {
            Uri myUri = state as Uri;
            while (!m_pingThreadShouldStop.WaitOne(50))
            {
                // Get the result for the ping
                ...
    
                // Set the property
                m_lastPingResult = pingResult;
            }
        }
    
    
        public bool LastPingResult
        {
            get { return m_lastPingResult; }
        }
    }
    

    What does it do? It is a new class with a Start and a Stop method. Start starts the ping, Stop stops the ping.

    Pinging is done in a separate thread and with every ping, the result property is updated.

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