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Home/ Questions/Q 6325877
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T16:58:37+00:00 2026-05-24T16:58:37+00:00

i haves game with cocos2d i have many sprites i’m using touch to sprite

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i haves game with cocos2d i have many sprites
i’m using touch to sprite with this

CGRectContainsPoint([[gameImages objectAtIndex:i] boundingBox], location)
CGPoint location = [touch locationInView: [touch view]];
    location = [[CCDirector sharedDirector] convertToGL: location];

but when i touched the sprite must be deleted
i have

[self removeChild:[gameImages objectAtIndex:bacvacIndexner[0]] cleanup:YES];

but the touch works because i use the object coordinates and i cant delete object when i removin that from child
what can i do?why i can get the touch event for sprite . are anything without coordinate method?

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  1. Editorial Team
    Editorial Team
    2026-05-24T16:58:37+00:00Added an answer on May 24, 2026 at 4:58 pm

    Use a callback so a higher class remove the object. Inside your to-be-removed class:

    [self.touchDelegate performSelector:@selector(removeMe:) withObject:self afterDelay:0.0f];
    
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