I hear that UnityScript is pretty close to JavaScript. Does UnityScript support the Object Literal syntax of JavaScript?
e.g.
var x = {
y: 12
};
Strangely, searching google for UnityScript "Object Literal" yields no useful results.
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UnityScript versus JavaScript have very different semantics.
Creating a new JavaScript file in Unity with this syntax will not compile.
This will give build errors:
However, you could implement a
Hashtable: