I hear these terms bandied around quite a bit, especially when discussing feature compatibility… but what do they mean?
I hear these terms bandied around quite a bit, especially when discussing feature compatibility…
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To add to the other answers, some things which differentiate the engines:
<canvas>drawing layer—now adopted by every major engine besides Trident (the IE engine).Edit: And a little history and some other browsers using the engines…
Historically, WebKit is derived from KHTML, the engine in Konqueror. Some of the changes in WebKit have been back-ported to KHTML.
Some other browsers (and applications and OSes) using WebKit include Epiphany (for *nix), OmniWeb (the first OS X browser, originally on NeXT), Adobe AIR (a runtime for using web technologies to develop “desktop” applications) and Palm’s WebOS.
Gecko began development at Netscape, with the plan to eventually integrate it into the Netscape browser. The Mozilla foundation was spun off from Netscape, and proceeded to develop Gecko for the Mozilla suite, now known as SeaMonkey. Firefox (originally Phoenix, then Firebird) was built as a lightweight Gecko browser without non-browser-related functionality in the Mozilla suite, and with a defined extension API for adding features.
Some other browsers using Gecko include K-Meleon (for *nix), Flock (specialized for social networking) and Camino (Gecko in a native OS X Cocoa UI).