I heard many times that Java Swing threading model is wrong. I don’t fully understand why, I know that the problem is related to the fact that you can draw on a Drawable from another thread other than the main UI thread. I know that there are utility functionalities like SwingUtilities.invokeAndWait and SwingUtilities.invokeLater that let you do your painting in a Runnable, that in turn is run by the Event Dispatcher thread. I guess that this way you ensure that painting is done synchronously and this doesn’t leave the buffer in an incosistent state.
My question is: how do “good” UI toolkits behave? What solutions are adopted?
Brian Goetz’s Java Concurrency in Practice,
9.1 Why are GUIs single-threaded?: