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Home/ Questions/Q 638841
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:46:35+00:00 2026-05-13T20:46:35+00:00

I hope I can explain this properly. I’m using flashDevelop for an avatar creation

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I hope I can explain this properly. I’m using flashDevelop for an avatar creation engine. I have a movieclip(class) called body_view which is structures like this :

body_view -> 10 visual body components -> each component needs to have a jpeg loaded

Then there is a body_model class which is extended from the body_view class and is responsible for all loads/saves/interactions now body_model class is as follows:

body_models -> variables holding (values) -> populateView (function)

Now through the populateView function I need to populate the components of body_view but the issue is if I load a jpeg/swf on a function it comes on stage. I do not want it on stage I want it in its perticular place in the body_view

I hope someone can help me out!

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:46:36+00:00Added an answer on May 13, 2026 at 8:46 pm

    Since a Loader is a DisplayObject, you can add it (and thereby the image or swf it loads) to any DisplayObjectContainer, like a Sprite or MovieClip, using addChild(), schematically something in the lines of this:

    var loader:Loader = new Loader();
    loader.load(new URLRequest(urlToImage));
    thePlaceWhereYouWantTheImage.addChild(loader);
    

    Also, you can move a loader (or other DisplayObject) from one place to another by using addChild() again:

    otherPlace.addChild(loader);
    

    It will then be removed from its current position in the display list and added to the new.

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