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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T04:50:26+00:00 2026-06-15T04:50:26+00:00

I implemented my quaternion class like this . I can convert the quaternion to

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I implemented my quaternion class like this. I can convert the quaternion to 3×3 rotation matrix, but then how should i apply that to my modelview matrix?

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  1. Editorial Team
    Editorial Team
    2026-06-15T04:50:27+00:00Added an answer on June 15, 2026 at 4:50 am

    glMultMatrixf(GLfloat*) and glMultMatrixd(GLdouble*) do exactly what you need. The only thing is to convert 3×3 matrix (O) to 4×4 matrix (O’) by adding some 0 and 1:

         |       0|
    O' = |   O   0|
         |       0|
         | 0 0 0 1|
    

    Note that openGL stores matrices in column-major order (like in Fortran).

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