Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8226409
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T15:45:31+00:00 2026-06-07T15:45:31+00:00

I imported a model from blender to a C array and displayed it with

  • 0

I imported a model from blender to a C array and displayed it with openGL (glew) under Qt.

I have an embedded resource vertex and fragment shader too. I managed to make the vertex shader work and display correctly the model, but now I’d like to give it a gradient-like effect (it’s a simple box, but I’m planning to write on it somehow, so I need to make it look decent).

How may I accomplish this? A texture with blender? Is there any better way?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T15:45:33+00:00Added an answer on June 7, 2026 at 3:45 pm

    For a simple linear gradient you could just add a line in your vertex shader that sets gl_FrontColor to some (vec4) value, e.g. depending on the vertex’s Y-coordinate. And in the fragment shader you set the gl_FragColor to gl_Color (or multiply it by gl_Color if you’re also texturing the object).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

using django 1.4 I have a model with a datetimefield. I imported django.utils.timezone to
I have imported a JSF/Facelets project from SVN into Netbeans. Any change which I
I created a simple 3D model in Blender, and imported this into OpenGLES for
I am using SQL Server 2008 R2. I have imported 2 tables from excel
I have imported a SP to Entity Entity Data Model and added it to
I have a cuboid who's dimensions are imported from XML so i need to
I have recently imported a tablet from china (where else haha) and the driver
I'm trying to select a particular material in the imported model (via Collada loader)
I have imported video FLV Player(with no skin) in layer(flv1) The flv Player instance
i have imported a c++ native dll method in c#. below is how the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.