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Home/ Questions/Q 732175
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:06:41+00:00 2026-05-14T07:06:41+00:00

I just found two piece of code #if CONSOLE // defined by the console

  • 0

I just found two piece of code

#if CONSOLE // defined by the console version using 
ournamespace.FactoryInitializer;
#endif

and

#if _NET_1_1
                    log4net.Config.DOMConfigurator.ConfigureAndWatch(new System.IO.FileInfo(s) );
#else
                    log4net.Config.XmlConfigurator.ConfigureAndWatch(new System.IO.FileInfo(s) );
#endif

Can any one please tell me with a running sample( please provide a simple one) what is the significance of those code snippets and when and how to use those?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:06:41+00:00Added an answer on May 14, 2026 at 7:06 am

    Sure. These refer to conditional compilation symbols which can be defined at compile-time and which control what code is actually built. Here’s an example:

    using System;
    
    class Test
    {
        static void Main()
        {
    #if FOO
            Console.WriteLine("FOO was defined");
    #endif        
    
    #if BAR
            Console.WriteLine("BAR was defined");
    #endif                
        }
    }
    

    If you compile this with

    csc Test.cs
    

    It won’t print anything. If you compile it with

    csc Test.cs /D:FOO
    

    then it will print “FOO was defined” – and obviously the same is true for BAR.

    Note that these aren’t the same as C++ macros – a symbol is either defined or not; it doesn’t have a “replacement value” as such.

    In Visual Studio, you specify which symbols should be defined in the Build tab of the project properties. Additionally, at the very start of the file you can explicitly define and undefine symbols:

    #define FOO
    #undef BAR
    

    This can be important when calling methods decorated with ConditionalAttribute – such calls are ignored by the compiler if the appropriate symbol isn’t defined. So if you wanted to make sure that all your Debug.Print calls came through even if you hadn’t defined the DEBUG symbol for the rest of the project, you could use:

    #define DEBUG
    ...
    Debug.Print("Foo");
    

    Personally, I don’t use all this very much. Aside from anything else, it makes it easier to understand the code if you know that it will all be compiled and run at execution time.

    EDIT: Just to clarify a little on terminology – #if, #line, #pragma etc are all preprocessor directives; FOO and BAR (in this case) are the conditional compilation symbols.

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