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Home/ Questions/Q 9023129
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T05:41:16+00:00 2026-06-16T05:41:16+00:00

I just got started with DirectX 11.1 for Windows 8 apps and I got

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I just got started with DirectX 11.1 for Windows 8 apps and I got the following ComPtr for example:

ComPtr<ID3D11Buffer> constantBuffer;

What I wonder is, what is the difference between using &constantBuffer and constantBuffer.GetAddressOf()?

Sometimes they both works fine, but sometimes using &constantBuffer will cause my program to crash with an access violation.

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  1. Editorial Team
    Editorial Team
    2026-06-16T05:41:18+00:00Added an answer on June 16, 2026 at 5:41 am

    Did you read documentation?

    GetAddressOf – Retrieves the address of the ptr_ data member, which contains a pointer to the interface represented by this ComPtr.

    Operator& – Releases the interface associated with this ComPtr object and then retrieves the address of the ComPtr object.

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