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Home/ Questions/Q 6991177
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Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T19:27:43+00:00 2026-05-27T19:27:43+00:00

I just noticed that we can access c++ static member function by member-selection operator

  • 0

I just noticed that we can access c++ static member function by member-selection operator (. or –>)

for example:

class StaticTest
{
private:
  int y;
  static int x;
public:
  StaticTest():y(100){

  }
  static int count()
  {
    return x;
  }
  int GetY(){return y;}
  void SetY(){
    y = this->count();                         //#1 accessing with -> operator 
  }
};

Here are how to use

  StaticTest test;
  printf_s("%d\n", StaticTest::count());      //#2
  printf_s("%d\n", test.GetY());
  printf_s("%d\n", test.count());             //#3 accessing with . operator 
  test.SetY();
  1. what is the use case of #1 and #3?
  2. what is the difference between #2 and #3?

Another style of #1 for accessing static member function in member function is

  void SetY(){
    y = count();                             //however, I regard it as 
  }                                          // StaticTest::count()

But now it looks more like this->count(). Is there any difference of two style calling?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:27:44+00:00Added an answer on May 27, 2026 at 7:27 pm

    Have a look at this question.

    According to the standard (C++03, 9.4 static members):

    A static member s of class X may be referred to using the qualified-id
    expression X::s; it is not necessary to use the class member access
    syntax (5.2.5) to refer to a static member. A static member may be
    referred to using the class member access syntax, in which case the
    object-expression is evaluated.

    So, when you already have an object and you’re calling a static method on it, then there is no difference to using the class member access syntax.

    If you however need to create the object first (be it by instantiating the object directly before, or by calling some function), then this creation process will of course take up a little extra time and memory. The this-Pointer, however, is never passed in to a static function, the call itself is always the same, no matter how it was written.

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