I just read this post about adding buttons with a loop programmatically.
I want to do the same thing, but do it with a name for each one, and animate them the same way. Is this a good idea, or should I just copy the same line of code for each button?
Further, I’d like to add a number of buttons (say four) from a list of names (greater than four) and pick them randomly. The catch is, I need them to be named properly and pull images associated with each name. Any ideas?
Thanks SO community!
As I see it, you should make a property list (.plist) with the array of buttons info – for each button there will be text to display, pic to display and action (method name or something).
You can generate four different random numbers in range
[0, [buttonArray length]]and then generate your buttons in the loop for each selected number.I guess, you need something like buttonFactory with method
where name, picture adress, action etc. stored in info (you custom type buttonInfo if it is complicated).
Update:
Create new .plist in Xcode (resources/PropertyList) and fill it like this:

Read it in your code with
NSArray* buttonsArray = [NSArray arrayWithContentsOfFile:myPlist.plist];There will be dictionaries with button info in this array.
Read in Xcode help about NSArray, NSDictionary and UIButton classes and implement your logic.