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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T23:03:22+00:00 2026-06-17T23:03:22+00:00

I just recently changed all rendering in my application/game from SDL to OpenGL. I

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I just recently changed all rendering in my application/game from SDL to OpenGL. I still use SDL for keyboard input, loading images and creating the window.

But since i only render in OpenGL do you think that i should change the window to a OpenGL initialized window instead of a SDL window. The header i use for OpenGL functions at the moment is “SDL_opengl.h”. Does that affect things?

What are the advantages and disadvantages if i do this? Right now it feels like it’s the logical “next step” since i got rid of all other SDL rendering code.

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  1. Editorial Team
    Editorial Team
    2026-06-17T23:03:23+00:00Added an answer on June 17, 2026 at 11:03 pm

    Just keep on using SDL for input and window management.

    There’s no provision for either in the OpenGL spec so there’s really no such thing as an “OpenGL initialized window”.

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