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Home/ Questions/Q 8802991
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T01:13:23+00:00 2026-06-14T01:13:23+00:00

I just started GLSL shader programing, but however I get unrecognized preprocessing directive whenever

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I just started GLSL shader programing, but however I get
unrecognized preprocessing directive
whenever I put #version directive at the preprocessor directives header stack, though I included all opengl related headers and files within my source file,

Shader:

#version 400
in vec3 Color; 
out vec4 FragColor; 
void main() 
{ 
    FragColor = vec4(Color, 1.0); 
}

how can I fix this issue?

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  1. Editorial Team
    Editorial Team
    2026-06-14T01:13:25+00:00Added an answer on June 14, 2026 at 1:13 am

    The #version directive must occur in a shader before anything else, except for comments and white space.

    Even preprocessor directives are illegal ( NVIDIA accepts it but AMD does not! ).
    If this doesn’t help, give us some more information. E.g. glGetString(GL_VERSION) and glGetString(GL_VENDOR).

    Refering to your comments you missunderstand how a shader is compiled. A shader cannot be compiled by a C++ compiler. Put your shader into a text file and load it at runtime, then call the compilation methods of OpenGL.

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