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Home/ Questions/Q 1100011
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T00:49:09+00:00 2026-05-17T00:49:09+00:00

I just started using XNA Framework 4.0 today, and I was wondering what the

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I just started using XNA Framework 4.0 today, and I was wondering what the easiest way was to get input from the keyboard. I recognize a lot of C++ in C# but the whole Java side of it is alien to me. This coupled with XNA is a little confusing so, please be specific and give examples. Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-17T00:49:10+00:00Added an answer on May 17, 2026 at 12:49 am

    If you’re comfortable mucking around with the Object Browser in VS, I’d advise looking at Microsoft.Xna.Framework.Input.Keyboard/Keyboardstate. These entries will show you what you have available to you in terms of ready-made functions. Alternatively, you could look on MSDN or follow a tutorial on Creator’s Club. I’ll post a quick snippet that checks for a specific keystroke.

    currentState = Keyboard.GetState();
    
    if(currentState.IsKeyDown(theKey) && previousState.IsKeyUp(theKey))
    {
       //Do something here
    }
    
    previousState = currentState;
    

    theKey is a parameter that is defined outside of the scope of this snippet. You could set theKey to a specific value that you would want to trigger some specific program behavior on pressing (at the commented location in the fragment above). theKey is defined as:

    Keys theKey
    

    previousState and currentState are defined as:

    private static KeyboardState currentState;
    private static KeyboardState previousState;
    

    While perhaps not the prettiest way of doing that, it works and is a fairly straightforward example to build from. Hope that helps.

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