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Home/ Questions/Q 7915381
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T14:26:02+00:00 2026-06-03T14:26:02+00:00

I just switched from windows (Visual Studio) to Linux (Mint) and now I’m using

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I just switched from windows (Visual Studio) to Linux (Mint) and now I’m using QTCreator for plain c++ projects. Though everything seems to be working fine when I try to compile the project I was working on with VS2010, g++ won’t accept the following syntax.

enum{
    LINE,
    POLYGON,
    TRIANGLE
}Shapes;

… much code …

gEngine.AddItem(1,0,Shapes::POLYGON,0,0,0);
gEngine.AddItem(1,2,Shapes::POLYGON,400,400,-1);
gEngine.AddItem(1,2,Shapes::POLYGON,800,400,-1);
gEngine.AddItem(1,2,Shapes::POLYGON,800,800,-1);
gEngine.AddItem(1,2,Shapes::POLYGON,400,800,-1);
gEngine.AddItem(1,2,Shapes::POLYGON,400,400,-1);
gEngine.AddItem(1,1,Shapes::POLYGON,0,0,0);

(G++) Returning: Shapes is not a class or a namespace ; even though it compiles perfectly with VS2010.

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  1. Editorial Team
    Editorial Team
    2026-06-03T14:26:04+00:00Added an answer on June 3, 2026 at 2:26 pm

    There is no type Shapes but you have declared a variable called Shapes.

    To define the type use enum Shapes {...} then create variables of that type.

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