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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T11:21:53+00:00 2026-05-23T11:21:53+00:00

I just upgraded to Flash Builder 4.5, and I am trying to decide whether

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I just upgraded to Flash Builder 4.5, and I am trying to decide whether to install the Win or OS X version, since Adobe only allows you to install on one platform. I have been, up until now, developing an AS3 application using FB 4 under Windows 7 on my MacBook, and my Production Premium CS5 license is also for Windows (and I also do C++/Visual Studio development as well). Now I am going to try the iPhone Packager, to port my app to iOS. It seems to me that the workflow will be awkward once I cross-compile to Objective-C – as I will need to either reboot into OS X to compile and debug, or I will need to run FB 4.5 in a parallels session under OS X (though Adobe’s activation freaked out when I tried this with Prod Prem CS4). The FB 4.5 / iOS workflow still requires xCode does it not? Is it foolish to even try this? Should I just bite the bullet and switch over to working in OSX?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-23T11:21:54+00:00Added an answer on May 23, 2026 at 11:21 am

    I’d say it’s better to keep things simple and stick with OSX. Constant switching among platforms is a sure productivity killer. Bite the bullet and stay on OSX – it will pay off on the mid run.

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