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Home/ Questions/Q 3307470
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T21:24:36+00:00 2026-05-17T21:24:36+00:00

I just want to ask a simple question related the GLSurfaceView and drawn objects

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I just want to ask a simple question related the GLSurfaceView and drawn objects on it. I am drawing a rect and bind a texture to it. It works great. Then, the textured rect I am drawing is on a GLSurfaceView. I am drawing a “button”-like object for which I should know whether the user clicked on the button or not.

I imagined that like this: if the user taps the screen and the .y of the tap are in the rect of the drawn object (in my case the button), I need another operation to be performed (i.e. change another view or so…). Is my idea correct?

Now the question: How do I handle user interactions? And how can I get the Rect of the drawn object (button) maped on the GLSurfaceView (i.e. Rect(120, 80)) so that I can then check whether the user clicked the button or not? Or there is some other approach.

Also I am interested in the following:
I have in mind to make my application full opengl es based. I won’t use Button views from Android. I am working with big textures and I think OpenGL ES is the better way to do it since animations via translations and rotations and scaling are much easier to handle. Am I right?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-17T21:24:37+00:00Added an answer on May 17, 2026 at 9:24 pm

    You can use onTouchEvent to get the x and y points where user touches.

       @Override
       public boolean onTouchEvent(MotionEvent event) {
    
         float x = event.getX();
         float y = event.getY();
    
        } 
    
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