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Home/ Questions/Q 7905443
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T10:28:35+00:00 2026-06-03T10:28:35+00:00

I just want to prerender different images for fast access. I use grand central

  • 0

I just want to prerender different images for fast access.
I use grand central dispatch here to execute the different blocks.

After starting the queue, I want to set the first image when its done.
With the current code below, unfortunately the first image will only be displayed when all images has been rendered.

So how can i modify the code? Is it possible to get a delegate when each image has finished?

Here´s the code:

// Async prerendering
    for (int i = 0; i < count; i++) {

        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{

            dispatch_async(dispatch_get_main_queue(), ^{

                UIImage* finalImage = [self prerenderImageForIndex:i];
                [self.imageArray addObject:finalImage];   

                // TODO: i want to display the first image. 
                // rendering goes on in the background 

               if (i==0 && [self.imageArray objectAtIndex:0] != nil ) {
                    self.image = [self.imageArray objectAtIndex:0];
                }
            });
        });
    }

Update:

-(UIImage*) prerenderImageForIndex:(int)frame {
 UIGraphicsBeginImageContextWithOptions(CGSizeMake(self.frame.size.width, self.frame.size.height), NO, 0);      

        for (int i=0; i< [configurationArray count]; i++) {     
         //... get the layerName

        UIImage* layerImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:layerName ofType:@"png"]];

              // draw layer with blendmode and alpha 
        [layerImage drawInRect:CGRectMake(x, y, layerImage.size.width, layerImage.size.height) 
                     blendMode:layerblendmode 
                         alpha: layeralpha];

           }   

    // Get current context as an UIImage
    UIImage* finalImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

return finalImage;

}

i just want to know how do i cancel/stop or restart a running queue?
Is that possible?
Thanks for your help.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T10:28:42+00:00Added an answer on June 3, 2026 at 10:28 am

    you have to use a serial queue, which executes FIFO for example:

    dispatch_queue_t queue;
    queue = dispatch_queue_create("myImageQueue", NULL);
    for(int i = 0; i<count; i++) {
        dispatch_async(queue, ^{
            // do your stuff in the right order
        });
    }
    

    for serial Dispatch queues look at:
    http://developer.apple.com/library/ios/#documentation/General/Conceptual/ConcurrencyProgrammingGuide/OperationQueues/OperationQueues.html

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