Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7793987
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T22:39:38+00:00 2026-06-01T22:39:38+00:00

I keep reading how wonderfully easy it is to work with GLKit and your

  • 0

I keep reading how wonderfully easy it is to work with GLKit and your own custom shaders. But, so far, I have failed to find any information on how to actually do it. How can I take my own shader and “plug it in” into existing GLKit project?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T22:39:41+00:00Added an answer on June 1, 2026 at 10:39 pm

    Well, you can look at this blog, which uses GLKit to build a basic OpenGL ES 2.0 application. There’s also links to other blogs if you’re looking to dig more into it:

    GLKit + OpenGL ES 2.0 + iOS5 Programming blog

    The only thing it doesn’t cover is GLKBaseEffect, but if you want to build custom shaders like you said, you definitely don’t want to use it anyway.

    GLKit provides 4 basic things:

    1. A math library (Matrices, verctors…)
    2. A View/Controller combo made especially for drawing OpenGL content
    3. A texture loader class (GLKTextureLoader)
    4. GLKBaseEffect, which mimics OpenGL 1.0’s fixed pipeline
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I keep reading that an ASP.NET based web site should have custom errors enabled
You'd think it would be easy, but keep reading. I can change many of
Keep going around circles, but I am still unclear about this. Have a feeling
I keep reading tutorials of how to use it in Silverlight Apps, but I
Damn, I always feel frustated with CSS. I keep reading books and articles/tuturials but
I keep reading about ping/pong messages in websockets to keep the connection alive, but
I keep reading that I have to use svcUtil.exe, crmSvcUtil.exe and company with tons
this could be a stupid syntax error but I just keep reading my procedure
I keep reading about the Backbone.js zombie (or memory leak) problem. Basically you have
I keep reading and reading about stacks but still I do not know how

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.