Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 696543
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T03:04:27+00:00 2026-05-14T03:04:27+00:00

I know about specifying source locations using gdb. But I am wondering if there’s

  • 0

I know about specifying source locations using gdb. But I am wondering if there’s someplace in my Xcode project or other settings where I can specify source directories such that gdb would use whatever I specify to look for sources. If I could put them in Xcode settings I think it would help me save them in a central place.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T03:04:27+00:00Added an answer on May 14, 2026 at 3:04 am

    You shouldn’t need to – if the sources are part of your project and are used to build your executable, and so long as you are generating debug symbols, then gdb should be able to find the source files. The only time I can think of that this might fail is if you build on one machine and then try to debug on another, where the paths to the source files are different.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is there a way to retrieve the androidmanifest.xml using just Java? I know about
I know about the option to set the internal memory ini_set(memory_limit,30M); But I wanted
I know about window , gBrowser , gContextMenu and some more but what are
I know about Sonar but I'd rather not (actually, can't) run a whole web
I want to pause my game, but, I only know about Thread.sleep, and, I
I know we cannot communicate with sqlserver using jquery directly but I want to
I know about Path.GetTempFileName() and how to get the temp folder (usually its on
I know about the same origin policy, however I wonder if this is possible:
Anyone know about this? I am trying to embed that plugin and am lost.
I know about the difference between the base/active SDKs and the deployment target. I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.