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Home/ Questions/Q 6686955
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T05:13:54+00:00 2026-05-26T05:13:54+00:00

I know C, but I’m not good at C++. The following code will crash

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I know C, but I’m not good at C++.

The following code will crash (In getval(), using reference as a parameter is ok).
And value of *p is changed after first cout statement. It looks there is some overwriting caused by out of bound of memory.

My question is why it crashed (or why its value is changed).
It’s ‘call by value’ of object, so should it work anyway?

class myclass { 
  int *p; 

  public: 
    myclass(int i); 
    ~myclass() { delete p; } 
    int getval(myclass o); 
}; 

myclass::myclass(int i) 
{ 
  p = new int; 

  if (!p) { 
    cout << "Allocation error\n"; 
    exit(1); 
  } 

  *p = i; 
}

int myclass::getval(myclass o) 
{ 
  return *o.p; 
} 

int main() 
{ 
  myclass a(1), b(2); 

  cout << a.getval(a) << " " << a.getval(b) << endl; 
  cout << b.getval(a) << " " << b.getval(b) << endl; 

  return 0; 
} 
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  1. Editorial Team
    Editorial Team
    2026-05-26T05:13:55+00:00Added an answer on May 26, 2026 at 5:13 am

    My question is why it crashed (or why its value is changed).

    This is a very common problem of shallow copy and double delete. Compiler picks up the default copy constructor and both a.p and o.p are pointing to same memory location. When both objects invoke their destructor, the delete p; statement is executed twice. Freeing the same memory multiple times is an undefined behavior and it results in crash in your system.

    It’s ‘call by value’ of object, so should it work anyway?

    If properly coded, then yes it would work. Make a deep copy of p‘s content and then it should work. However, it’s better to pass by reference till it’s possible.

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