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Home/ Questions/Q 902329
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T15:42:00+00:00 2026-05-15T15:42:00+00:00

I know, I have to set the AudioSession to the ‘playback’ category, which allows

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I know, I have to set the AudioSession to the ‘playback’ category, which allows audio even when the mute switch is on. This is what I do, but sound still gets muted when switch is on.

 UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
 AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,sizeof(sessionCategory), &sessionCategory);

 SystemSoundID soundID;
 NSString *path = [[NSBundle mainBundle] pathForResource:soundString ofType:@"wav"];    

 AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path],&soundID);
 AudioServicesPlaySystemSound (soundID);

EDIT: by the way, the app is a soundpad. Playing sound is the sole purpose of the app. Here’s what Apple Doc says about this:

Use this category for an application
whose audio playback is of primary
importance. Your audio plays even with
the screen locked and with the
Ring/Silent switch set to silent.

EDIT 2: with the mute switch on, sound wont even play through the headphones. I know the user is king. I know the mute switch has its purpose. That is not the question. I’m trying to get an answer on the fact that setting the AudioSession category to kAudioSessionCategory_MediaPlayback doesn’t have the expected result.

EDIT 3: following Jonathan Watmough’s suggestion, I set the AudioServices kAudioServicesPropertyIsUISound property, but still no luck. Am I missing something?

// set the session property
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,sizeof(sessionCategory), &sessionCategory);

// creates soundID
SystemSoundID soundID;
NSString *path = [[NSBundle mainBundle] pathForResource:soundString ofType:@"wav"];    
AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path],&soundID);

// Jonathan Watmough suggestion
UInt32 flag = 0;
AudioServicesSetProperty(kAudioServicesPropertyIsUISound, sizeof(UInt32), &soundID, sizeof(UInt32), &flag);

AudioServicesPlaySystemSound (soundID);
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  1. Editorial Team
    Editorial Team
    2026-05-15T15:42:01+00:00Added an answer on May 15, 2026 at 3:42 pm

    Well to add on Jonathan Watmough’s answer, indeed it doesn’t seem possible to let AudioServicesSystemSound overwrite the mute switch. What I ended up doing is using OpenAL to play the sounds, which will play just fine following the Audio Session category you specify. Here’s how I setup the Audio session:

    AudioSessionInitialize(NULL, NULL, NULL, NULL);
    UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
    AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,sizeof(sessionCategory), &sessionCategory);
    AudioSessionSetActive(YES);
    

    To play the sounds, I used Finch, a simple OpenAL-based sound effect player for iPhone.

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