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Home/ Questions/Q 849941
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:11:02+00:00 2026-05-15T07:11:02+00:00

I know it’s possible to repeat an entire texture by setting the wrap mode

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I know it’s possible to repeat an entire texture by setting the wrap mode to GL_REPEAT, but is it somehow possible to repeat only a subregion of the texture? For example, when the texture is part of an atlas.

I’m targetting OpenGL ES 1.x, so shaders are out.

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:11:03+00:00Added an answer on May 15, 2026 at 7:11 am

    Unfortunatelly, it is not possible. The only thing you can do it to repeat side pixels (if the image is at the edge of a texture altals).

    If you need tiling – probably the only solution here is generate is with geometry. Otherwise, just go with a separate texture.

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