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Home/ Questions/Q 9157805
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T13:06:30+00:00 2026-06-17T13:06:30+00:00

I know it’s simple question, but I have tried so many approaches, in all

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I know it’s simple question, but I have tried so many approaches, in all of them I lose data, text data, not those trailing 0’s after each byte.

I converted CString to wchar_t using GetBuffer(0), still no luck. I can’t get a proper LPBYTE.

At end I need it to be const LPBYTE, but I think with a simple casting of LPBYTE I can get const LPBYTE.

So could you help me to convert CString or wchar_t to LPBYTE array?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-17T13:06:31+00:00Added an answer on June 17, 2026 at 1:06 pm

    If you want to “see” the content of a CString as a simple “raw” sequence (array) of BYTE‘s, you can use CString::GetString() method to get the pointer to the first CString character, and then cast to const BYTE*:

    CString str;
    ....
    const BYTE* pb = reinterpret_cast<const BYTE*>(str.GetString());
    

    If you want to “see” a single wchar_t as a sequence of BYTE‘s, you can take its address and again cast to const BYTE*:

    wchar_t wch;
    ....
    const BYTE* pb = reinterpret_cast<const BYTE*>(&wch);
    

    But if you want to convert from Unicode UTF-16 to another encoding like UTF-8, you may want to use some conversion helpers like CW2A:

    CString strUtf16; // Assume UNICODE builds (the default since VS2005)
    ....
    // Convert from UTF-16 to UTF-8
    CW2A strUtf8( strUtf16, CP_UTF8 );
    
    // Convert (cast) to const BYTE*
    const BYTE* pb = reinterpret_cast<const BYTE*>( static_cast<const char*>(strUtf8) );
    
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