I know people asked how to support different sizes but they only cared about the dimensions of the images. My question is somehow different. I want to know if using pixels is a good way to scale everything and also to position images on the screen.
Is there a better way?
I am creating a 2D game BTW.
Regards,
Baracat
Another way that you can do is to having many sets of images at many resolutions as possible then load it dynamically depends on the screen resolution. I am using this method for menus in my 2D games.
EDIT:
For positioning please have a look at this thread