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Home/ Questions/Q 6193579
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T03:08:37+00:00 2026-05-24T03:08:37+00:00

I know that changing the text of a CCLabel is really time consuming and

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I know that changing the text of a CCLabel is really time consuming and hence cannot be done every frame. So how can I achieve this?

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  1. Editorial Team
    Editorial Team
    2026-05-24T03:08:38+00:00Added an answer on May 24, 2026 at 3:08 am

    My understanding is that the general recommendation when you have to update a level regularly (for a score or the like) is to use a CCLablBMFont. CCLabelBMFont uses a bitmap font file, so it will only draw to the screen once and then can just replace the numbers or letters as needed. You really shouldn’t be using CCLabelTTF for anything but completely static text, so CCLabelBMFont would be the way to go for you.

    *Edit

    Before you worry about the images you need to make sure you uncomment these lines in your AppDelagate:

    //if( ! [director enableRetinaDisplay:YES] )
        //CCLOG(@"Retina Display Not supported");
    

    Then when you create your .fnt and .png make sure to create a second .fnt and .png, which is twice is big as the original font you created and append -hd after the name. So your files should look like “original.fnt” “original.png” “original-hd.fnt” “original-hd.png”

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