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Home/ Questions/Q 7847227
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T17:49:41+00:00 2026-06-02T17:49:41+00:00

I know that it’s possible to say delete this in C++ whenever you allocated

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I know that it’s possible to say delete this in C++ whenever you allocated something with new, using traditional pointers. In fact, I also know that it’s good practice IF you handle it carefully. Can I have an object say delete this if it’s being held by an std::shared_ptr? And that ought to call the destructor, right? To give you an idea, I’m making a game where a ship can shoot missiles, and I’d like to have the missiles delete themselves.

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  1. Editorial Team
    Editorial Team
    2026-06-02T17:49:43+00:00Added an answer on June 2, 2026 at 5:49 pm

    No, it’s not safe, the lifetime of the object is determined by holders of shared_ptr, so the object itself cannot decide whether it wants to die or not. If you do that, you’ll get double
    delete when last shared_ptr dies. The only solution I can offer is “rethink your design” (you probably don’t need shared_ptr in the first place, and missiles probably could be values or pooled objects).

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