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Home/ Questions/Q 781197
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T20:11:44+00:00 2026-05-14T20:11:44+00:00

I know that Javascript is an incredibly unsecure way of programming a persistent game,

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I know that Javascript is an incredibly unsecure way of programming a persistent game, where for instance you are doing battle calculations in an RPG and then award XP through linking to a PHP page when they win that adds XP to a database (since the player could make their own javascript to always win or just look at the PHP page that you get sent to when you win and just go there anyway).

So with that said, I’m wondering if HTML5 makes multiplayer/persistent games any safer in this regard, since I know it still uses Javascript. Or am I still doomed to rely entirely on server-side scripting for doing any calculations that award the player?

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  1. Editorial Team
    Editorial Team
    2026-05-14T20:11:44+00:00Added an answer on May 14, 2026 at 8:11 pm

    Anything that’s not on the server is inherently insecure. After all, it only takes a telnet connection and the user can send literally anything they want to your server.

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