Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3231062
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T17:00:03+00:00 2026-05-17T17:00:03+00:00

I know that sharing a single context between threads is bad news. I know

  • 0

I know that sharing a single context between threads is bad news. I know that I can safely create and use a context with an offscreen framebuffer on a secondary thread when nothing is happening with GL on the main thread.

I haven’t yet been able to find a definitive answer to the question of whether I can safely create two contexts on two different threads (say, a main thread drawing to the screen, and a secondary thread doing offscreen drawing work) and have them both making GL function calls simultaneously.

In other words, as long as the contexts are different, can two threads “share” the C API and thus the GPU? Or is that inherently something that is unshareable? Or is this implementation-specific?

Asking specifically for OpenGL ES on iOS, but it’s probably a general GL question.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T17:00:04+00:00Added an answer on May 17, 2026 at 5:00 pm

    Yes, you need to use one context for each thread you want to use OpenGL with, also you can share objects between the contexts. This is the way to go 🙂

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I know that when I use range([start], stop[, step]) or slice([start], stop[, step]) ,
I know that I can hijack a form by showing a login form in
I know that many threads has been created here & on the internet about
I've searched the web, but I can only find information on sharing code between
Now, I know that I cannot stop someone from downloading my videos and sharing,
I know that Phonegap has an event for back button, but it's only available
I know that this sort of question has been asked here before, but still
I know that if port 443 is open that means the remote host supports
I know that this line of code will make the cell text-wrap: $objPHPExcel->getActiveSheet()->getStyle('D1')->getAlignment()->setWrapText(true); 'D1'
I know that Java have its own garbage collection, but sometimes I want to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.