Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 998869
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T07:16:04+00:00 2026-05-16T07:16:04+00:00

I know that when developing for Xbox in XNA, you basically just set the

  • 0

I know that when developing for Xbox in XNA, you basically just set the resolution to 1280×720 and the Xbox will just take care of things, but on PC I’m having some trouble getting the resolution handled correctly.

I would like it to be able to run at other resolutions, but I’m actually happy to make the game always widescreen and just be letterboxed on 4:3 screens. I can already handle scaling the game and it’s components but I cannot figure out how to get it letterboxed.

Obviously, this will not be necessary in windowed mode, but when running in fullscreen I just need to figure out how to get the game to only draw on part of the screen.

What’s the best way to do this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T07:16:05+00:00Added an answer on May 16, 2026 at 7:16 am

    You can set GraphicsDevice.Viewport to the viewport that you want to use.

    The documentation has an example of how to do this (it does it for split-screen, but letter-boxing a single view is the same concept).

    The GPU will handle clipping to this viewport for you.

    Additionally your projection space will cover that viewport, so you don’t need to worry about doing any transformations (excepting that SpriteBatch works in a space that is the pixel-size of the viewport, not projection space, so you may have to do scaling if your viewport is larger or smaller than 1280×720; I describe more about the various spaces involved in this answer).

    To get black bars, simply do a GraphicsDevice.Clear(Color.Black) with the viewport set to the full screen.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 531k
  • Answers 531k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer No, there is no limit imposed by the ISO C99… May 17, 2026 at 12:00 am
  • Editorial Team
    Editorial Team added an answer Yes, you'll find with most algorithms that you can trade… May 17, 2026 at 12:00 am
  • Editorial Team
    Editorial Team added an answer Bind the "keypress" event handler to an element using jQuery.… May 17, 2026 at 12:00 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Related Questions

Hey, I know someone who is looking into developing simple video games on his
So I'm developing something that works on dynamic variables using C# 4. And I'm
I have a C# project that I am developing with Visual Studio and am
On an ASP.NET MVC (Beta) site that I am developing sometimes calls to ActionLink
I have been reading up on the .Net RIA Services that Microsoft is developing
Developing a little survey webapp, ran into problem that deals with ranges for rating
I am not new to software developing, but in the last years I was
I would like to perform an Except operation on set of items. Code is
I'm developing a dynamic website using jQuery and I have found several jQuery plugins
I'm developing a website and am sensitive to people screen scraping my data. I'm

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.