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Home/ Questions/Q 8574351
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T19:27:19+00:00 2026-06-11T19:27:19+00:00

I know the iPhone has 480 x 320 and iPad is 1024 x 768

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I know the iPhone has 480 x 320 and iPad is 1024 x 768 but I don’t know how to determine that programmatically. I’d appreciate any help I can get.

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  1. Editorial Team
    Editorial Team
    2026-06-11T19:27:20+00:00Added an answer on June 11, 2026 at 7:27 pm
    UITouch*yourTouchNameHere = [touches anyObject];
    CGPoint yourPointNameHere=[touch locationInView:self.view];
    

    This automatically means that the touch is on the screen, so any touch-point returned would be valid, but still the code below might help your understanding:


    Receive Screen size with: [UIScreen mainScreen].bounds.size

    Height of iOSDevice in pixels returned with:

    [UIScreen mainScreen].bounds.size.height
    

    Width of iOSDevice in pixels returned with:

    [UIScreen mainScreen].bounds.size.width
    

    Is the iOSDevice an iPhone with:

    if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone){}
    

    Is the iOSDevice an iPad with:

    if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad){}
    

    Another stackOverflow question here shows you could also use

    Return the entire screen resolution in points (320×400, etc.) with:

    CGRect screenBounds = [[UIScreen mainScreen] bounds];
    

    Return the screen resolution scale with:

    CGFloat screenScale = [[UIScreen mainScreen] scale];
    

    Another way to get the pixel width and height with the two above lines included:

    CGSize screenSize = CGSizeMake(screenBounds.size.width * screenScale, screenBounds.size.height * screenScale);
    
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