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Home/ Questions/Q 6364133
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T00:07:32+00:00 2026-05-25T00:07:32+00:00

I know there’s hardware acceleration support in android sdk 11 for Canvas. If we

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I know there’s hardware acceleration support in android sdk 11 for Canvas. If we build against 11, but target earlier sdk versions, will we get any of that support?:

<uses-sdk
  android:minSdkVersion="4"
  android:targetSdkVersion="11" />

I watched the google io presentation on this subject, but am not really sure how our Canvas calls are being accelerated. For example, if we’re drawing a bunch of lines and circles on a Canvas, are we going to see any performance improvement?:

canvas.drawLine(..);
canvas.drawLine(..);
canvas.drawCircle(..);
canvas.drawCircle(..);
...

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-25T00:07:32+00:00Added an answer on May 25, 2026 at 12:07 am

    SDK versions earlier than 11 would not have the Tegra2 chip required for hardware acceleration. The code should not crash, but it is an OS-handled function.

    In other words, no.

    Sorry! 🙁

    Hope this helped.

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