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Home/ Questions/Q 311501
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T07:55:50+00:00 2026-05-12T07:55:50+00:00

I know this is impossible, but how close can I get? I’m creating achievements,

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I know this is impossible, but how close can I get?

I’m creating achievements, and when a user ‘gets the achievement’ his browser tells him with a javascript popup, and sends a message to the server to update his profile.

I’d rather not have my users be able to just hit the webservice and get all the achievements. Signing the requests with a private key is better, but it would have to be stored in the .js file and then easily sniffed. I could obfuscate it, or do a unique one per user. And timestamp the requests.

Any better suggestions?

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  1. Editorial Team
    Editorial Team
    2026-05-12T07:55:51+00:00Added an answer on May 12, 2026 at 7:55 am

    As the original question acknowledges, I think this is basically impossible in
    situations where it’s really hard to get the server to rerun what the client did.
    (eg. a platform game with close timing)

    Obfustication’s probably your best bet. First off do a bit of crypto and include
    timing information – use public/private key per user. That gets rid of the basic
    traffic sniffing/replay. Obfusticate the client code too so they at least have to
    put some effort into decoding it. I’d say that’d probably eliminate 99% of the
    people trying to cheat. Until that last 1% writes a firefox add-on to unlock
    achievements and gives it to the other 99% at least.

    Beyond that, well, don’t have achievements reward them with anything important.

    • Colin
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