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Home/ Questions/Q 616041
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:17:04+00:00 2026-05-13T18:17:04+00:00

I know this looks like a silly question, but using object oriented stuff with

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I know this looks like a silly question, but using object oriented stuff with templates in C++ is really troublesome.
For example, Foo is the base class:

template <typename T>
class Foo {
  public:
    virtual void Method1() { }
    virtual void Method1(int a) { }
    virtual void Method2() { }
    virtual void Method2(int a) { }
    //... lots of other methods
};

Is there something like:

template <typename T>
class Bar : public Foo<T> {
  public:
    using Foo<T>::*; //redefine all inherited methods from Foo
    virtual void Method1(int a) { }
    virtual void Method2(int a) { }
    //other methods overloading..
};

Instead of:

template <typename T>
class Bar : public Foo<T> {
  public:
    using Foo<T>::Method1
    using Foo<T>::Method2
    //... lots of other methods

    virtual void Method1(int a) { }
    virtual void Method2(int a) { }
    //other methods overloading..
};

So we can do:

int main() {
  Bar<int> b;
  b.Method1();
  b.Method2();
  //... lots of other methods

  //This obviously works without the 'using' keyword:
  Foo<int>* f = &b;
  f->Method1();
  f->Method2();
  //etc
  return 0;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:17:04+00:00Added an answer on May 13, 2026 at 6:17 pm

    No, there is no functionality like that but it usually isn’t needed. What you intend to do with using is already provided by the basic inheritance mechanism.

    You need to use using if overloads in the deriving class hide methods from the base class or if you want to change the access mode, but not in general:

    class A {
        void f() {}
    public:
        void g(int) {}
        void h(int) {}
    };
    
    struct B : A {
        using A::f; // make f public
        void g(double) {}
        using A::g; // otherwise A::g is hidden by the overload
        // using A::h isn't needed
    };
    

    Note that you can still call A::h() through a B instance because nothing hides it.

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